All-is-Lost

Game Description

“All is lost save Honour” is a game about the campaigns fought during the Italian Wars (1494-1530), mainly between the Hapsburgs (the Empire) and the Valois (the French kingdom). The first volume is devoted to campaigns between Agnadello (1509) and Pavia (1525)

All began some years ago, after reading Taylor’s “The Art of War in Italy 1494-1529”, London, 1920. Soon that period looked extremely interesting to us and nearly neglected by the wargame community.
Our intent was to generate any interest, among “aficionados” and historians, about that ancient era, when the first applications of modern strategy in the art of war took place.

This is the time of charges of cavalrymen with the finest gliding armours; of the first use of fire arms and artillery (with some effect); sieges, mercenary troops, treachery, pillaging and all that “chrome” that may enlighten a wargame.

We had to make a selection of all those campaigns fought in Italy during the Italian Wars. The five campaigns we have included are:
- Agnadello 1509, Venice defends its Republic against the foes. 
- Novara 1513, the Swiss against the French army. The last triumph of the Swiss.
- Marignano 1515, François I grabs the Duchy of Milan from the Swiss
- Bicocca 1522, the French lose the Duchy of Milan
- Pavia 1525, François I loses the largest battle and Milan to the Empire

Game Highlights:
* new game system, operational-level, devoted to warfare in the XVIth century campaigns
* highly interactive sequence of play, focused on manoeuvre and careful planning
* various forms of combat: Major Battles,Skirmishes, Sieges
* set of Exclusive Rules and specific rules and events for each campaign
* a 22" x 34" fine-art map , reproducing a part of XVIth northern Italy, based on an accurate study of ancient maps and sources
* gorgeous iconic counters representing all the main Capitani who fought there and the different combat units
* detailed (as it is possible) order of battle, with combat units differentiated by strength, maximum movement, quality and reliability
* very low counter density and limited play time

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