Game description
At 6 o’ clock in the morning of May
15th, 1916,
from Rovereto, in the Adige Valley, to the Folgaria Plateau, the
artillery of three Austro-Hungarian corps stormed the Italian soldiers of the
first line, repaired in the weak trench lines, or sacrificed in the outposts. Few hours later the first
waves of grey dressed infantry were advancing, and after two days of fierce
struggles, they got the breakthrough.
After an year of war and five
useless offensives against the Isonzo line, the Italians were hardly proved by
the Austro-Hungarian offensive.
Since long time prepared by general
Franz Conrad von Hötzendorf, the offensive was launched by 16 divisions,
including the elite of the Imperial Army, and almost 1000 guns over the
Trentino plateaus, between Adige and Brenta rivers.
After the easy early successes, the
fast arrival of large Italian reinforcements slew down the offensive to a stop,
and after the last useless assaults to the most advanced strongpoints near the Vicenza plain, it was definitively stopped,
to divert forces against the Russian offensive under general Brusilov in
Galizia.
The
fights were over inaccessible terrains, sometimes in very hard weather
conditions, over the top of mountains with sadly famous names like Pasubio,
Cimone d’Arsiero, Cengio, Novegno, and the mountains around the Asiago Palteau
Often ignored by history, this
offensive and its failure decided the end of the military and political
autonomy of the Austria-Hungary in front of its more powerful
German ally.
“Strafexpedition 1916. The Spring Offensive against Italy” aim is to simulate the epic struggle that cost
several thousands of soldiers killed in a month of fighting, between command
ineptitudes and individual heroisms.
The simulation, using battalion
level units, comes with a brand-new impulse system, which allows a remarkable
level of interaction between the two players. Manoeuvring is by brigade, at
times depending by the initiative of the single commanders.
To keep units and brigades in
reserve, and the way you use them in battle, can make the difference between
victory and defeat.
Great importance is given to the
morale of troops, and to its wearing, which affects the units’efficiency in
combat, and can take them even to surrender.
The logistic effort is simply
simulated using Logistic Points, that are the real “fuel” of any activity:
attacks, artillery bombardment, trench building.
Bayonet assaults, machine guns fire,
trenches and forts, terrible artillery bombardments, fast counterattacks, snow
on high mountains, fighting over 2000
meters heights, crags bordering the valleys (and limiting the manoeuvre),
Austro-Hungarian big guns (like Gudrun
and Barbara, and Lang Georg, or 42 and 30,5 cm mortars), Kaiserjäger and Alpini,
Landesschützen and Bersaglieri…
These are some of the
characteristics of this simulation game, that rediscover one of the most
important events of the Italian Front during the Great War.
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