Europa Simulazioni
C.P. 83, Piacenza-Centro 29121
Italy

alt: PIVA: IT01605230331

europa@italianwars.net

  • Home
  • GamesClick to open the Games menu
    • All is lost save Honour
    • Guelphs and Ghibellines BACK IN STOCK!
    • Strafexpedition 1916
    • The Invasion of Russia (1812)
    • 1813: Napoleon's Nemesis
    • Gorizia 1916
    • The War of Gradisca 1615-1617
    • Custoza, fields of doom
  • Links
  • Friends
  • Privacy Policy

The War of Gradisca 1615-1617

In the early 17th century two powers competed for the predominance of the Adriatic Sea: the Republic of Venice and the House of Austria. Venice held the rule of the sea, but Austria did not miss any opportunity to challenge it. When the raids of the Uskoks, corsars of Catholic faith in service of the Habsburgs, from the Kvarner Gulf to the Venetian routes became more insistent, Venice reacted by triggering a long and bloody war in its eastern borders with the idea of ending the raids, to win the Austrian challenge and to regain the fortress once founded and then lost, Gradisca. Saint Mark's lion roared still ...

The War of Gradisca 1615-1617 is a simulation game of that ancient conflict, which saw the confrontation of two powers of the era in a political and military context that anticipated the long period of the Thirty Years War.
The war was very costly in terms of human lives and resources for both sides and ended with poor results, a minor Venetian victory, but at least the threat of the Uskok pirates vanished.

The game is based on accurate historical researches and the system is designed for both beginners and wargames fans. The game mechanic allows activating units in an unpredictable sequence, enabling uncertainty about campaign outcome and replayability. Cards introduce political and historical events and allow the development of custom strategies.

Important Note

Printed rules booklet and cards included in the game are both in Italian and English language.

The War of Gradisca 1615-1617



The War of Gradisca 1615-1617

  • Introduction (Col. Riccardo Caimmi)
  • Design Notes
  • Living Rules
  • Historical, Design and Strategy notes (translation assistance by D. Katz)

SNEAK PEEK PREVIEW OF THE COMPONENTS !

  • See the reduced map
  • Have a look at the counters

(Note: these are playtest samples;
final componente may be different)

Game components:

  • A 23"x33" map (based on an ancient map of Friuli)
  • A rules booklet (both Italian and English)
  • 1 sheet of large (5/8") counters
  • A deck of 36 Event Cards
    (for the Advanced Game)
  • Six dice
  • Boxed



The box rear:

Copyright (c) 2014 Europa Simulazioni. All rights reserved.

Europa Simulazioni
C.P. 83, Piacenza-Centro 29121
Italy

alt: PIVA: IT01605230331

europa@italianwars.net