The Great War Vol.IV

Monte Grappa 1917

The Sacred Mountain

After Strafexpedition 1916, Gorizia 1916, Caporetto 1917, a fourth games comes to life, this time depicting the strenuous final defense on the Grappa mountain, called from that moment in Italy "the Sacred Mountain".

The Battle

November 1917, three weeks have passed since the German and Austrian breakthrough at Caporetto. The Italian Fourth Army was to the left of the Italian front and had to fight its way back to avoid being cut off by the Austro-German troops advancing on its right. Now, the Italian forces still able to fight are forming a line of resistance on the Piave River. It is just the Fourth Army that must connect the Piave line with the Asiago Plateau, and it must do so on the Monte Grappa massif. Behind it lies the Veneto plain, giving in would lead to catastrophe.
After two weeks of fierce fighting in the mountains surrounding Monte Grappa, amidst fog and the first snowfalls, the Italians held firm. The best German and Austrian troops failed to prevail. As the German General von Dellmensingen acknowledged at the end of his report, the Italians can rightfully declare Monte Grappa a sacred mountain to the homeland.

Driven by player feedback, this evolving game system focuses on the dynamic interplay of action and reaction between opposing brigades and regiments. It’s a deep, interactive experience that rewards strategic planning; though it may seem daunting at first glance, the depth is well worth the effort. Mastery of artillery and a keen eye on troop morale—which wavers under the strain of battle and exhaustion—are the keys to victory.

Highlights

Monte Grappa 1917, The Sacred Mountain has three scenarios:

  • The first scenario is the battle of November 1917. The initial situation has only Italian units on the map, scattered but able to build a defense in depth in the mountains. Austro-German forces enter from the northern edge of the map and must pursue the Italians, preventing them from organizing. It is a battle of movement, in which both sides must ration and make the best use of their scarce resources.
  • The second scenario concerns the battle that, from December 11th to 18th, saw the Germans and Austrians in a final attempt to break through after advancing and positioning their artillery. But ammunition was still low, the Italians had significantly strengthened their forces, and winter had already arrived with its heavy snowfalls at high altitude.
  • The third scenario, an introductory one-turn scenario, depicts the reconquest of Mount Tomba by the French Alpine Hunters, during their active participation in the battle of Mount Grappa.
Components:
  • One 56x77cm map covering the battlefield area, from the heights of Monte Grappa in the north, to the plains of Bassano and Asolo in the South
  • 840 counters
  • system rules and specific rules for the game, including Stosstruppen, Rommel and more
  • complete setup booklet with a very detailed order of battle, the result of years of research and information gathering
  • charts and tables
  • Boxed

Designer: Andrea Brusati

The Italian forces on Monte Grappa had just returned from a long retreat, and there were no prepared positions to rely on. Pursuing the Fourth Army were most of the troops who had achieved the breakthrough at Caporetto, but they too were worn down by weeks of advance, their logistical lines had been stretched beyond measure, and only their light artillery could keep pace. (...)